Packages by tatumcreative

Name IM Last modified Is admin Publish scopes
@tatumcreative false @cnpm , @ywfe_

  • gl-vec2 (latest: 1.3.0) gl-matrix's vec2, split into smaller pieces
  • glslify-deps (latest: 1.3.2) Walk the dependency graph of a glslify shader.
  • glslify-bundle (latest: 5.1.1) Bundle a glslify-deps dependency tree into a GLSL source string
  • glsl-deparser (latest: 1.0.0) through stream that translates glsl-parser AST nodes into working glsl code
  • glslify-stream (latest: 1.1.1) create a readable stream of glsl ast nodes that produce a module system
  • glsl-token-depth (latest: 1.1.2) Determine the scope depth of an array of GLSL tokens
  • glsl-token-descope (latest: 1.0.2) "Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
  • glsl-token-scope (latest: 1.1.2) Infer the scope of each token in an array of GLSL tokens
  • glsl-token-string (latest: 1.0.1) Converts an array of GLSL tokens to a plain source string
  • glsl-token-defines (latest: 1.0.0) Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
  • glsl-parser (latest: 2.0.1) transform streamed glsl tokens into an ast
  • glsl-token-assignments (latest: 2.0.2) Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
  • glsl-token-properties (latest: 1.0.1) Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
  • glslify (latest: 7.1.1) A node.js-style module system for GLSL!
  • glsl-min-stream (latest: 1.0.0) through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
  • glsl-extract (latest: 1.0.0) extract uniforms and attributes from glsl programs
  • gl-shader-core (latest: 2.2.0) Core implementation of gl-shader without parser dependencies
  • glam (latest: 5.0.1) inline css for your jsx
  • gl-geometry (latest: 3.1.1) A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.
  • gl-shader (latest: 4.3.1) WebGL shader wrapper
  • poem-loop (latest: 1.1.1) A requestAnimationFrame loop for visualizations, demos, experiments, art, and poems.
  • gl-mat2 (latest: 1.0.1) gl-matrix's mat2, split into smaller pieces
  • gl-mat3 (latest: 2.0.0) gl-matrix's mat3, split into smaller pieces
  • gl-mat4 (latest: 1.2.0) gl-matrix's mat4, split into smaller pieces
  • gl-vec3 (latest: 1.1.3) gl-matrix's vec3, split into smaller pieces
  • orbit-controls (latest: 1.2.4) generic controls for orbiting a target in 3D
  • gl-buffer (latest: 2.1.2) WebGL buffer wrapper
  • gl-vao (latest: 1.3.0) Vertex array object wrapper/shim for WebGL
  • gl-vec4 (latest: 1.0.1) gl-matrix's vec4, split into smaller pieces
  • webglew (latest: 1.0.5) WebGL extension wrangler
  • ray-aabb-intersection (latest: 1.0.1) Determine the point of intersection between a ray and axis-aligned bounding box (AABB)
  • regl (latest: 2.1.0) regl is a fast functional WebGL framework.
  • gl (latest: 8.0.2) Creates a WebGL context without a window

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