$ npm install @jimp/plugin-color
Jimp color methods.
Bitmap manipulation to adjust the color in an image.
Apply multiple color modification rules
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.color([{ apply: 'red', params: [100] }]);
}
main();
Jimp supports advanced colour manipulation using a single method as follows:
image.color([
{ apply: 'hue', params: [-90] },
{ apply: 'lighten', params: [50] },
{ apply: 'xor', params: ['#06D'] }
]);
The method supports the following modifiers:
Modifier | Description |
---|---|
lighten {amount} | Lighten the color a given amount, from 0 to 100. Providing 100 will always return white (works through TinyColor) |
brighten {amount} | Brighten the color a given amount, from 0 to 100 (works through TinyColor) |
darken {amount} | Darken the color a given amount, from 0 to 100. Providing 100 will always return black (works through TinyColor) |
desaturate {amount} | Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling greyscale (works through TinyColor) |
saturate {amount} | Saturate the color a given amount, from 0 to 100 (works through TinyColor) |
greyscale {amount} | Completely desaturates a color into greyscale (works through TinyColor) |
spin {degree} | Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing - since it sets the hue back to what it was before. (works through TinyColor) |
hue {degree} | Alias for spin |
mix {color, amount} | Mixes colors by their RGB component values. Amount is opacity of overlaying color |
tint {amount} | Same as applying mix with white color |
shade {amount} | Same as applying mix with black color |
xor {color} | Treats the two colors as bitfields and applies an XOR operation to the red, green, and blue components |
red {amount} | Modify Red component by a given amount |
green {amount} | Modify Green component by a given amount |
blue {amount} | Modify Blue component by a given amount |
Adjusts the brightness of the image
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.brightness(20);
}
main();
Adjusts the contrast of the image
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.contrast(70);
}
main();
Apply a posterize effect
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.posterize(5);
}
main();
Multiplies the opacity of each pixel by a factor between 0 and 1
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.opacity(80);
}
main();
Applies a sepia tone to the image
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.sepia();
}
main();
Fades each pixel by a factor between 0 and 1
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.fade(0.7);
}
main();
Sum neighbor pixels weighted by the kernel matrix. You can find a nice explanation with examples at GIMP's Convolution Matrix plugin
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
// make me better
image.convolution(weights);
}
main();
Set the alpha channel on every pixel to fully opaque
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.opaque();
}
main();
Pixelates the image or a region
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
image.pixelate(10);
}
main();
Applies a convolution kernel to the image or a region
import jimp from 'jimp';
async function main() {
const image = await jimp.read('test/image.png');
// make me better
image.pixelate(kernal);
}
main();
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