$ npm install phantomjssmith
PhantomJS engine for spritesmith.
This depends on having phantomjs
installed on your machine. This can be done globally as listed on the PhantomJS website or locally via the node module wrapper. This module has been tested against 1.9.2
and 1.9.8
.
PhantomJS installation instructions can be found on the PhantomJS website. When phantomjssmith
is running, phantomjs
must be resolvable via the PATH
environment variable.
A phantomjs wrapper can be install via: npm install phantomjs
https://github.com/Medium/phantomjs
When running your phantomjssmith
task, it must have node_modules/.bin/
in the PATH
environment variable. The easiest way to accomplish this is by using npm scripts
:
// Inside our `package.json`
{
"scripts": {
"build": "grunt sprite"
}
}
# Runs `grunt sprite` with `node_modules/.bin/` appended to `PATH`
npm run build
Install the module with: npm install phantomjssmith
// Load in our dependencies
var Phantomjssmith = require('phantomjssmith');
// Create a new engine
var phantomjssmith = new Phantomjssmith();
// Interpret some images from disk
phantomjssmith.createImages(['img1.jpg', 'img2.png'], function handleImages (err, imgs) {
// If there was an error, throw it
if (err) {
throw err;
}
// We recieve images in the same order they were given
imgs[0].width; // 50 (pixels)
imgs[0].height; // 100 (pixels)
// Create a canvas that fits our images (200px wide, 300px tall)
var canvas = phantomjssmith.createCanvas(200, 300);
// Add the images to our canvas (at x=0, y=0 and x=50, y=100 respectively)
canvas.addImage(imgs[0], 0, 0);
canvas.addImage(imgs[1], 50, 100);
// Export canvas to image
var resultStream = canvas['export']({format: 'png'});
resultStream; // Readable stream outputting PNG image of the canvas
});
This module was built to the specification for spritesmith engines.
Specification version: 2.0.0
https://github.com/twolfson/spritesmith-engine-spec/tree/2.0.0
engine.createImages(images, cb)
Our createImages
methods supports the following types of images:
String
- Filepath to imageObject
- Vinyl object with null
for image (uses provided filepath)We accept but don't fully support the following types of images:
Object
- Vinyl object with buffer for image (ignores contents, uses provided filepath)Object
- Vinyl object with stream for image (ignores contents, uses provided filepath)canvas.export(options)
Our export
method provides support for the following options:
Object
Number
- Milliseconds to wait until automatically terminating PhantomJS script
10000
(10 seconds).String
- Output image format to callback with. Currently, png
and jpeg
are available.Number
- If you are outputting a jpeg
, the quality can be specified from 0 to 100.In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint using npm run lint
and test via npm test
.
Support this project and others by twolfson via donations.
http://twolfson.com/support-me
Copyright (c) 2013 Todd Wolfson
Licensed under the MIT license.
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